Friday 29 April 2016

Gameplays


Hi bloggers . I am sorry that I wrote this week's blog so late (     i was TOO busy ). Anyway,this weeks blog is about gameplays.


Today I am going to talk about 5 types of gameplays ,they are :-


1. Air bar - The air bar appears when a player goes underwater . While underwater, the air bar will                        slowly disappear . Once it has fully disappeared, the player's health will slowly deplete .

                   *The air bar will refill itself once the player resurfaces .

2. Armour bar - Armour absorbs part of the damage dealt to the player, including falling and fire                                   based damage.    
                  Every time the player takes damage, the armour loses its durability, and its protective capabilities will slowly diminish as it loses durability. The better material your armour is made of, the more punisment it will withstand.

* Players can also wear a Pumkin as a helmet.

3. Experience bar - Gathering experience points increases the players levels. Each level up will                                          reward the player with skill points.

4.Health bar -The health and damage system is based on a heart system. Each full heart contains two halves.All players have 10 hearts in total.When the total reaches zero, you will die. 

5. Hunger bar -Eating food will fill up the hunger bar , which is always draining slowly.The hunger bar does not deplete when playing on peaceful mode.

That is all. Look out for the next blog !




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